Talk:Interaction (disambiguation)
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- I'm not sure how to proceed here because I have a specific need. A family member has had a mental illness for many years and has taken medication for that period. However, she has been found to have a number of physical symptoms including polycystic ovary syndrome, diabetes, thyroid imbalance, obesity. All these may have been the side-effects of the drugs ahe has taken. Monitoring is the keyword. And monitoring is still a tricky undertaking because it is difficult to measure symptoms and as the number of drugs proliferates so does the assessment of interaction and the regulation of dosage.
- what could be done to extract the shared idea about interaction in different sciences? Pe3 06:49, 18 May 2005 (UTC)
- how would you feel about merging this article with the article about interactivity? Pe3 08:12, 18 May 2005 (UTC)
Disambiguation
[edit]Maybe a disambiguation page would be a good thing. User:smoe 01/06
I agree that the 'Interaction' topic desperately needs disambiguation. I propose the organizational structure to the right for a disambiguation page: Please post your ideas/suggestions/concerns about disambiguating this topic. --DanSoper 08:19, 12 June 2006 (UTC)
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Computational Sociology 101 |
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Beautiful Interaction it indeed is. Understanding it we are. -Yoda- |
context: change agent* |
Unified Modeling Language VT lives! |
CQ • 14:44, 31 July 2006 (UTC) |
Additive interaction
[edit]In the interaction in medicine part of article there is talk about an "additive interaction", which is explained as the effect of the drugs combined is equal to the sum of the individual effects of the drugs. In my understanding, that would be the case if there were no interaction between the drugs. This in contrast with synergy and antagonism, where indeed there is interaction between the drugs, leading to a combined effect which is less (antagonism) or more (synergy) than the sum of the individual effects. — Preceding unsigned comment added by 137.120.181.160 (talk) 10:24, 25 October 2011 (UTC)
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[edit]This article was automatically assessed because at least one WikiProject had rated the article as start, and the rating on other projects was brought up to start class. BetacommandBot 09:55, 10 November 2007 (UTC)
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[edit]20151111, rodolfoap@gmail.com, Warn you, I wrote the book "Theory Of Interaction", so my opinion is considered as publicity for some wikipedists. For now I only see some vague types of interactions on this page, this is really poor, but here's what the page should say.
Definition: Interaction is a contents exchange between two systems (extension of Newton's laws to systems). Interaction is a field of study that is related to the Systems Theory ("In modern science, dynamic interaction is the basic problem in all fields, and its general principles will have to be formulated in general General Systems Theory.", —Ludwig von Bertalanffy, 1968, General Systems Theory.). All properties of interaction apply to all systems in nature, due to all things can be conceptualized as groups of systems -a thing, a whole- interacting between them in some form (Wikipedia: A system is a set of interacting or interdependent component parts forming a complex/intricate whole).
Like a system on the Systems Theory, an interaction is an abstract concept and it is difficult to limitate. As an analogy, imagine a cow. Where does the cow begins and ends? If we take the air from the cow, is it still a cow? What is a hand? Where does it ends? The same conceptual problem occurs for interaction. If you get an apple and you pay one coin, where does the interaction starts? When you way the apple? So, the language and common sense helps defining the interaction exchange. It can be difficult to appreciate as a sequence in time (the gravitational interaction between the moon and the earth) and space (what is the distance between two galaxies?)
- Main features (or whatever you like to call it):
- Result: As all interactions have the same mechanism (as said), exchange of something cause some effect on each interaction member. No effects on some dimension means no interaction on that dimension (two balls bounce on a plane, there are effects on X and Y coordinates over that plane, or else, they would not have interacted; on the Z axis there are no effect: the balls didn't interacted on that other dimension). The obtained result for each member of the interaction may be an increment of dimensional order or chaos: one of the balls can get broken, so the order on its subcomponents can be reduced) (see Order below).
- Coupling: All interactions occurs between two an only two members. A money transfer can be appreciated as a loop transfer of money between you, the bank system, and the receiver, for some service that he provides you. But in fact, there are a lot of couples interacting there (if one bank in EEUU transfers the money you are sending to a bank in UK, it is probably not a gift. There are other interactions involved). But the interactions can be observed as an exchange of money from you against a service with someone at the other side of the ocean.
- Exchange & non-linearity: consequence of the previous, the exchange is always bidirectional and non-proportional (non-linearity is basic in math).
- Dimensionality: Interaction between two systems occurs in a set of dimensions. An equation (yes, a equation is an interaction; one x is converted to 2y + 3z and backwards) x=2y+3z involves three dimensions, despite the interaction is done between two members. A plant may interact with a rabbit exchanging CO2 with O2, but also heat, if the rabbit hides behind it, and all this interactions can be analyzed on different dimensions, they are just dimensional interactions; if the value on one dimension is very reduced in relation to other dimensions, it does not mean it doesn't exist. Dimensionality should be understood as a concept, as well. Imagine a moment of sex between a man and a woman, now try to imagine all dimensions of interaction: there are a lot. Natural interaction have a lot of dimensions mixed, difficult to split, commonly some containing some others, an equation would express them, despite it would be really difficult to formulate.
- Order: Interaction is the root of order and chaos (thermodynamics may not be the proper way of describing order and chaos: it says that chaos increase, but the natural interaction mechanism consequences shows that order MAY rise due to interaction, http://www.scientificamerican.com/article/how-nature-breaks-the-second-law/). When two systems interact in some dimension, a new "molecule" exists in that dimension. For example, imagine 10 persons in a yard, in silence. No "interacting" molecules are present. But when two people start speaking, there is a new molecule. Despite no visible changes exists, order exists in the dimension of communication (compound dimension).
- Subjectivity: Interactions are caused due subjective requirements. You pay an apple because is good for you, the seller sells apples getting coins because it's good for him. That is subjectivity (do we need to put a reference to this obvious mechanism?).
- Existence: As interaction creates order (see above), that order represents the new existence of a new system. Interaction provides existence, the more important consequence of interaction logic.
This text below comes from my book, so it could be discarded -I may be making publicity-, or if someone has the time to copy the references from it...
Principles
[edit](you can copy them of course permission ok, this is a simplification):
- Statics: Codification (the exchanged content codifies messages, a human can be just a bunch of atoms or a nobel prize), Hyperdimensionality (as the exchanged content grow, the disposition of their components generate more dimensions exponentially), Polymorphism (an exchanged content can be a system and backwards), Processing Capabilities (wood cannot interact with a magnet, iron can).
- Dynamics: Reactivity (all systems react always to stimulus, despite they can be difficult to observe and they can take some time, see Buffering and Delay), Subjectivity and Relativity (already explained), Push And Pull (push is a normal interaction, some systems can force other systems to interact, that is called a pulling interaction), Attraction (if the subjective result *after the interaction* is positive for one member, it behaves attracted to the other in the dimension of the interaction, some people can have good sex but hate themselves), Proximity and Grouping (due to hyperdimensionality, proximity caused by attraction may produce more interaction),
- Kinematics: Interdimensional Transformation (due to subjectivity, each system receives some content and just transforms it, this is two interactions observed over one member), LFR or Local Final Result (result can be positive=order or negative=chaos, already explained), Fractal Chaining (interactions occur between couples at the same level of existence -you, the apple seller-, but each interaction triggers interactions in other levels of existence -you eat the apple, and now your subsystems start interacting, stomach, blood...), Buffering And Delay (systems can store dimensional contents and react after some time, when you eat there is no instant reacrtion, instead, you take you time to process the contents and excrete what's garbage), Development (energy on a chain of interactions is not lost, it is stored -see Buffering-), Simultaneity And Multiple Connectivity (every interaction can be analyzed separately from a set of interactions, remember sex? ok, think on the eyes interaction, it is part of the set, but it can be observed completely independently from the rest), Repetition(interaction that cause positive results cause attraction, attraction increase the probabilities of repetition of the same dimensional interaction)
If you want me to correct the page, please tell me, but I don't want this to be take again as publicity, I'm just a curious guy. The evil text is here: http://www.ydor.org/uploads/YDOR/TheoryOfInteraction087-Excerpt.pdf rodolfoap@gmail.com, ydor.org Rodolfoap (talk) 06:10, 12 November 2015 (UTC)